I love the beginnings of games. The story and characters are introduced. You get some nice cut scenes and usually a lot of dialog. It pulls you into the game and makes you want to play to unravel the story. Ocarina of Time is no exception.
I like how the game subtly nudges you in the right direction, while still leaving it fairly open-ended as to how you approach it. For example, you start off with the mission of visiting the Deku Tree. The map makes that task pretty easy, but then you run into Mido who says you need a sword and shield first. Great, but where do you get that? The shield is easily obtained for 40 rupees at the town shop. The sword takes a little more digging.
As usual, my intuition is not to be trusted. I quickly found the Training Grounds, but passed them by reasoning that I shouldn’t go there until I had a sword. I mean, it was the training grounds for using your sword, right? I explored the village and then I wandered around the Lost Woods for a while, making no progress. As a last resort, I went back to the training grounds, shimmied by butt through a tunnel and found the sword. Success!

It's a me, tree-Mario!
Next, I made my way to the Deku Tree, where he set up the story a bit more. I couldn’t help but noticing his Mario-esque mustache. I also found it odd that he wanted me to enter his mouth. Must be a tree thing.
I entered, got some Deku Sticks and Deku Nuts., found the map, then called it a day. I look forward to returning tomorrow.
Time played: 1 hour 15 minutes